What Does It Mean to Create Tech That Lasts?
In recent years, I’ve become increasingly disenchanted with the constant stream of new gadgets and software updates. It seems like every few months, I’m being told that I need to upgrade to the latest model or download the newest version. But have you ever stopped to think about what this cycle of constant consumption really means? I have. In this article, I’ll share my own journey of questioning this tech trend and what I’ve learned about what it truly means to create technology that lasts.
My Journey to Sustainability
It all started when I bought a smartphone from a major tech company. I was promised that it was the latest and greatest device on the market, and I was told that it would revolutionize my life. But just a year later, the same company was telling me that I needed to upgrade to a new model because the old one was outdated. This made me wonder if the original claims had been true. Was this company really looking out for my best interests, or was it just trying to sell me something?
As I delved deeper into the world of tech, I discovered that this cycle of consumption is perpetuated by companies trying to meet their quarterly profits. But this model of growth has significant negative environmental impacts and does not serve the end consumer. For instance, it contributes to e-waste, one of the world’s fastest-growing waste streams. According to United Nations data, e-waste can be highly toxic and pose significant risks to human health and the environment.
Image of an overflowing e-waste dump
I began to look into alternatives that were not part of this cycle of consumption. I learned about sustainable companies that are focusing on designing tech that lasts longer and that does not require constant updates or replacements. One example of such companies is Patagonia. Patagonia’s Environmental Responsibility page clearly states the environmental impacts of its operations. Although it does not sell tech products, I would like to see other tech companies following this approach to sustainability.
Sustainable Technology: An Alternative
In light of the research I conducted on e-waste, I discovered companies working on tech that can truly last longer and help break this cycle of consumption. For instance, Fairphone is working to design sustainable and conflict-free electronics that do not require frequent upgrades. Additionally, Android has introduced sustainable options like software updates that add new features without requiring hardware changes.
Image of a smartphone with a replaceable battery
These alternatives not only benefit the consumer but also reduce electronic waste and mitigate negative environmental impacts. The business model for these companies also needs to be re-examined because growth needs to be more aligned with sustainable values rather than purely driven by quarterly profits.
Embracing the Right Mindset
Breaking this cycle of consumption starts with questioning the information that is presented to us. Companies that profit from the tech cycle may have different incentives than the end consumer. When deciding what technology to adopt, it is crucial to take into account not just our individual needs but also the environmental impact and societal effects of that tech.
I now believe that consumers must play an essential role in changing this culture by adopting tech that truly serves their needs while not supporting unsustainable practices. If more of us opt for products designed with longevity and minimal environmental impact in mind, the demand will force companies to shift their approach to meet these changing values.
Change the Game
Ultimately, my goal in sharing my personal story and this information is to challenge this unsustainable culture and propose a different set of values around technology. Only by recognizing how tech has an impact on our society and environment can we begin to demand better.
By being more mindful of how we design and consume technology, we have the power to create positive change that benefits both people and the planet.
Image of a person designing a tech product